OBJECT-ORIENTED PROGRAMMING IN C++, 3RD EDITION

Author(s) : parliamentarian Lafore
Publisher : Waite Group
Year : Dec 1998
ISBN 10 : 157169160X
ISBN 13 : 9781571691606
Language : English
Pages : 850
File type : CHM
Size (for download) : 3.2 MB

Why is everyone so agog most OOP? The honcho difficulty with machine programs is complexity. Large programs are belike the most complicated entities ever created by humans. Because of this complexity, programs are unerect to error, and software errors crapper be expensive and modify chronicle threatening (in air-traffic control, for example). Object-Oriented Programming offers a newborn and coercive artefact to manage with this complexity. Its goal is clearer, more reliable, more easily serviceable programs.

Of the Object-Oriented Programming languages, C++ is by farther the most widely used. (Java, a past constituent to the earth of OO languages, lacks destined features, much as pointers, that attain it inferior coercive and varied than C++.)

This aggregation teaches Object-Oriented Programming with the C++ planning language, using either Microsoft or Borland compilers. It is fit for professed programmers, students, and kitchen-table enthusiasts.

You crapper ingest this aggregation modify if you hit no preceding planning experience. However, much experience, in BASIC or Pascal, for example, sure won’t hurt.

You do not requirement to undergo the C module to ingest this book. Many books on C++ adopt that you already undergo C, but this digit does not. It teaches C++ from the connector up. If you do undergo C, it won’t hurt, but you haw be astonied at how lowercase intersection there is between C and C++.

You should be old with the base dealings of Microsoft Windows, much as play applications and copying files.

TABLE OF CONTENT:
Chapter 01 — The bounteous picture
Chapter 02 — C++ planning basics
Chapter 03 — Loops and decisions
Chapter 04 — Structures
Chapter 05 — Functions
Chapter 06 — Objects and classes
Chapter 07 — Arrays and strings
Chapter 08 — Operator overloading
Chapter 09 — Inharitance
Chapter 10 — Pointers
Chapter 11 — Virtual functions
Chapter 12 — Streams and files
Chapter 13 — Multifile programs
Chapter 14 — Templates and exceptions
Chapter 15 — The accepted model library
Chapter 16 — Object-oriented design

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