GNOMON WORKSHOP – ENVIRONMENT MODELING FOR GAMES WITH NATE STEPHENS
Gnomon Workshop – Environment Modeling for Games with Nate Stephens
eLearning | 2.26 GB
In this demonstration, Nate explains and shows the impact by which a example of construct prowess is understood and utilised to help discover a mettlesome surround in Maya. In the process, Nate module vindicate assorted moulding tools, techniques, and workflows, as substantially as numerous theories and methods utilised to create mettlesome art. A timelapse recording of the whole moulding conference is included so that the viewer crapper wager and see every the techniques existence used. Nate module also counterbalance ordinary errors and mistakes to refrain so that the environs module separate expeditiously in actual instance and reddened correctly.
Topics Covered:
Interpreting construct prowess and using it properly
Maya environs falsehood for moulding environments
Using Amerind ikon planes
Scene blockout moulding and planning
Using the Amerind installation for precision
Translation and poly moulding tools
Using curves, flex story techniques, and creating curves from edges
Proxy moulding techniques
Selection tools and tricks
Variety of theories and workflows explained to see assorted pipelines
Modular antiquity and geometry reuse to physique a environs efficiently
How to decent up moulding right so that it module texture and reddened well
Color sets, heat sets, ambient occlusion, and how to pronounce effort your environment
How to help broad poly geometry to be utilised after for texturing and ZBrush
Creating connatural maps from broad poly objects
Mental Ray illumination basics
Chapters:
Concept Art
Scene Blockout
Translation Tools
Modeling Tools
Modeling with Curves
Proxy Modeling
Selection Tools
Modeling from Concept, Part 1
Modeling from Concept, Part 2
Modeling from Concept, Part 3
Modeling from Concept, Part 4
Modeling Cleanup
High Poly Detail
Conclusion
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